Begin meta-outline.txt I. Overview Here, we should let the reader know what the document will cover and any revision being planned. Sell the supplement here! II. Culture A. Description - rough description of the target culture. Should include politics, means of sustaining itself, breakdown of armed forces, etc. B. What Commoners Do - description of life for the commoner. Includes professions like in RQ3 rulebook. C. What Leaders Do - description of life for the leaders of the culture. Professions commoners cannot start with go here. D. Organizations - unique or powerful organizations and their hierarchy go here. I'm seeing something akin to RQ2 cult outlines, only less about the religions where appropriate. III. Geography / Environment A. Position on the world map / climatic description B. Major population centres - in RQ3 City format (city size, population, main deities, etc.) C. Neighbouring powers - trade and political relationships IV. Metaphysics A. Religions - write-ups for cults and religions unique to the culture belong in this section. B. Other Magical Systems - do they use Sorcery or something completely new? How does this integrate with the rest of the society? What organizations teach or police this form of magic? B. Unique Magic - specific magical items and effects belong in this section. V. Technology A. Level of technology - describe who has the most advanced crafts in the culture, what they can create / accomplish. What organizations is this technology tied to? B. Availability - equipment availability / costs VI. Game Stats A. Skills - full descriptions of skills uniquely found in this environment go here. B. Spells - full descriptions of new magic systems and / or spells. Magic items, too if these things are common... C. Creatures - full descriptions with stats for unique creatures and species characters would likely meet wandering this place. updated: Apr 10, 2003 @ 16:30 UTC-5 eof - meta-outline.txt